![]() Persuading Levine was so difficult that former employees joked about engaging in Kenception, a reference to the film by Christopher Nolan in which Leonardo DiCaprio infiltrates a person’s dreams and plants an idea so that the target thinks he came up with it himself. Levine is a flawed manager who often struggles to communicate his vision and alienates or browbeats subordinates who challenge him or fail to meet his expectations, say current and former employees, most of whom requested anonymity because they feared repercussions.Īlso Read: | Death Stranding Director’s Cut coming to PC in Spring 2022Ī recurring gag around the office invoked another celebrated auteur. Just as critics grant Levine credit for the artistry of his games, many Ghost Story employees readily blame him for their tortured project. Development has suffered from numerous reboots and changes in direction, say 15 current and former employees of Levine’s Westwood, Massachusetts-based studio, Ghost Story Games. His current project, which began in 2014, still doesn’t have a name or a release date. BioShock-a seminal shooting game released in 2007 that, according to New York magazine, “proved games could be art”-took about five years, as did a follow-up, which came out in 2013. Levine’s breakout 1999 release, System Shock 2, was finished in a year and a half. He embodies everything that comes with the title, according to people who have worked for him: a singular brilliance, stubborn perfectionism and a delicate ego.Įight years is a long time to develop a game. ![]() Levine, the creator of the hugely influential BioShock series, is an auteur of the medium. It has been nearly eight years since development began on Ken Levine’s next video game.
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